In order for a driving simulator to be a useful tool for motorsport or F1 teams, it must display good correlation to a real race car. This means the vehicle model, motion platform and visuals have to be accurate, giving a racing driver the same cues they would feel in reality. Dynisma’s CEO Ashley Warne and Nikhil Garrett, head of driving simulation, demonstrate how this works on the DMG-1 motion platform
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Adam Gavine
Adam divides his time as an editor between the worlds of aviation and motoring. These worlds may seem a little diverse today, but autonomous technology and future urban mobility is bringing them ever-closer. Adam is also chairman of the Vehicle Dynamics International Awards.